Thursday, 22 October 2020

'Cup of Coffee' Project Analysis;

I personally have developed my animation skills greatly. Starting with no foundation knowledge of animation, I have attempted to incorporate my film making abilities into animation. To combat this lack of ability in more 'normal' hand drawn or digital animation, I decided with a cut-out, stop motion style to create my short scene of an individual having a cup of coffee.

Over these weeks, I have refined my skill in both drawing and painting. Having to create sketches from a perspective, as opposed to a still life drawing, is a very new concept to me which I have approached apprehensively but, to my belief, I have advanced a reasonable amount. Furthermore, prior to this course I have never designed a character before which was another large hurdle I had to conquer. Using animation equipment in a cut-out style I have found to be not as tedious as classical animation, as well as more expressive in movement.

Using my knowledge of cinematography and film, I wanted to put an emphasis on the 'plot' of getting a cup of coffee; the journey to the coffee shop, ordering the coffee, having the coffee, and to make this assist the character development. Plot decisions such as having the protagonist walking through rain, to then stop when standing on a puddle shows to the audience that the individual is unhappy and in no rush; suggesting a series of unfortunate events.

The decision to use ball point pen for the characters is both for practical reasons, and helps to create a sense of unease for the viewer. The contrast between the loose, faded design of the backdrop (walls, floor) with the more sharp pen outlines and shading highlights the character in general as well as symbolically portraying the protagonist as disjointed from his surroundings. I initially struggled with getting the characters to appear life-like and developed in their movements, but after slowly deciding on a more stylised (Monte Python-esque) of movement.

 

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